Updrafts and turbulence when flying over the fire.Įvery aspect of the fire and drop simulations can be adjusted to your preferences. Use any aircraft in your hangar - no configuration of the plane or its files is necessary! Option to download and use current FIRMS - VIIRS/MODIS wildfire data from įully simulated water or retardant drop, including the effects of weight and balance on your aircraft. This data will be processed directly in FireFighter X to provide an approximation of the real world wildfires for you to extinguish.Ĭompletely dynamic wildfires, reacting to wind and weather, growing and spreading. AI fire fighter aircraft can be used in different modes and setups to add even more variety.įireFighter X now implements a function to download the FIRMS - VIIRS/MODIS current wildfire data provided by. No additional software is needed - but it is possible too to use FireFighter X alongside an existing multiplayer setup.Įven if you are not into networked operations, you can nevertheless fight fires as a team - by using the built-in AI function. This is possible with every aircraft too - but only advisable with flying boats.įireFighter X offers full multiplayer functionality, even across different simulator versions. Running out of water? Scoop water from nearby water bodies. Or drop large amounts of the red retardant as barriers, box the fire in and just let it burn itself out. Fly over the fires, calculate your speed and the ideal drop approach, position and altitude - hit the trigger - watch the fires turn to ash and steam (provided you hit them). But with a bit of wind, they will grow and spread, so don't take too long finishing your coffee. Adjust the retardant amount in FFX to suit your aircraft (mind the weight!), choose water or red chemicals as agent and you are good to go!įires will start small. Just start your flight at the airport of your choice, using any aircraft in your hangar. It generates fires dynamically and enables you to put them out. This addon application is not mission based, but instead it puts you into a completely dynamic world.įireFighter X is a completely stand-alone addon for “Microsoft Flight Simulator X ®” and “Lockheed Martin Prepar3D ®”, running alongside your sim. We will be (and already are, for staff scheduling) looking closer at the NxM'ing problem for the next cycle and hopefully we'll be able to roll some of the scheduling-related stuff out to the air-side vehicle assignments code too, but definitely won't even be attempting this kind of "near-to-perfect" assignment stuff for them until next cycle.īoth of those are bugs and we'll have a fix for them on the next deploy.Tired of scripted, mission based aerial fire fighting? We can at least get some heuristics implemented for "distance vs wait time" as far as the refuel stations go though, but it will not be actual NxM'ing not will it be perfect allocation. Implementing, and really just solving (in a high-performance way), the NxM/traveling salesman problem is not going to happen this cycle. The order of checking here is random/arbitrary though, it is not yet doing any kind of NxM (traveling salesman) allocation. Would like to get your save too to help expedite resolution if we could, please.ġ) Whenever a truck is both Idle & can reach the gate, it's eligible the nearest one (line-of-sight) that passes both of those conditions should receive the assignment.
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